#pragma once
#include "IGame.h"
#include "MiniBreakGameState.h"

class MiniBreak : public IGame
{
public:
	MiniBreak();
	~MiniBreak();
	virtual void start();
	virtual void legal();
	virtual void make(int fromX, int fromY, int toX, int toY);
	virtual void retract();
	virtual void display();
	virtual void evaluate();
	virtual void go();
	virtual void level();
	virtual void debug();
	std::string getName();
private:
	MiniBreakGameState m_state;
};
